refatoy.blogg.se

Space gremlin starfinder
Space gremlin starfinder





space gremlin starfinder
  1. Space gremlin starfinder skin#
  2. Space gremlin starfinder full#

With their mottled gray skin and round, glowing eyes, hobkins blend into the shadows and observe the best ways to encourage frustration and ruin. Gremlins delight in mayhem and destruction, and hobkins find particularly malicious glee in manipulating others into destroying their own equipment. Organization solitary or infestation (1 plus 6–30 hobkins gremlins)

space gremlin starfinder

Space gremlin starfinder full#

As a full action, the malefactor can telepathically instruct up to 15 hobkins that are within 60 feet each of the chosen gremlins gains a +2 circumstance bonus to its next skill check or attack roll, or the DC of the next spell it casts increases by 2. This ability functions as displacement.Ī hobkins malefactor can use its psychic ability to orchestrate precise mayhem and destruction with other hobkins. Hobkins exist slightly out of phase with the Material Plane, causing all ranged attacks against them to suffer a 50% miss chance. As a move action, a hobkins can levitate up to 20 feet straight up, but at the end of the movement, unless it has found something to cling to, it returns to 1 inch above the nearest flat surface below it. The attacker rolls a new attack and damage roll against the new target, and the attack is considered to have the penetrating weapon special quality.Ī hobkins floats about 1 inch about the ground, allowing it to ignore difficult terrain. The attack can’t be redirected against the original attacker, though it can be redirected against the original attacker’s gear (but not the weapon used to make the original attack). Whenever an attack fails to damage a hobkins, whether due to a low attack roll, a miss chance, or a failure to penetrate DR, the hobkins can redirect the attack to any target in range of the original attack (if any), including objects.

space gremlin starfinder

Other Abilities collateral damage, minor levitation, perfect coordination Languages Aklo, Common limited telepathy 60 ft. Skills Computers +10, Engineering +10, Intimidate +15, Stealth +15 Str –1 Dex +5 Con +0 Int +1 Wis +3 Cha +1 Melee bite +7 (1d4+3 P) or claw +7 (1d4+3 S)ġ/day- hologram memory (2nd level, DC 17), hurl forcedisk (DC 17)ģ/day- fear (1st level, DC 16), mind thrust (1st level, DC 16), reflecting armor (DC 16)Īt will- ghost sound (DC 15), psychokinetic hand (DC 15) Perception +10ĭefensive Abilities out of phase DR 5/ cold iron







Space gremlin starfinder